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Project A Day
Project A Day
Over four years ago, I embarked on an independent personal venture called 'Project A Day.' Its purpose was to practice my skills in 3D effects, design, and motion graphics while fostering creativity and efficiency.
The challenge was to delve into a new aspect of computer generated imagery, formulate compelling ideas, and devote a full 8-hour workday (excluding simulations and renders) to bring them to life.
Admittedly, there were instances when I bit more than I can chew. Nevertheless, this endeavor served as a crucible for my growth in VFX and CGI. As I reflect on my body of work, it's evident that this journey has been transformative.
Please enjoy my journey.
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